GH-201 Disable drop feature entirely if dropType is unchanged#203
GH-201 Disable drop feature entirely if dropType is unchanged#203
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Rollczi
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No trochę słabo bo my mamy API i tam to nadal będzie dostępne
We'll discuss this today if I feel well (I kinda feel sick rn) |
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will fix later dw |
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* Make readme great again. * Fix table. * Update README.md * Update readme banner.
* Ignore thorns damage * Simply if else statement
…st reasons for kick ex. "Server restart" and untagall command (#221) * - Added Event priority to config. * - Some modifications * Update eternalcombat-plugin/src/main/java/com/eternalcode/combat/fight/logout/LogoutController.java Co-authored-by: Michał Wojtas <80779749+CitralFlo@users.noreply.github.com> * Update eternalcombat-plugin/src/main/java/com/eternalcode/combat/fight/logout/LogoutController.java Co-authored-by: Michał Wojtas <80779749+CitralFlo@users.noreply.github.com> * Update eternalcombat-plugin/src/main/java/com/eternalcode/combat/fight/logout/LogoutController.java Co-authored-by: Michał Wojtas <80779749+CitralFlo@users.noreply.github.com> * Update eternalcombat-plugin/src/main/java/com/eternalcode/combat/fight/logout/LogoutController.java Co-authored-by: Michał Wojtas <80779749+CitralFlo@users.noreply.github.com> * Update eternalcombat-plugin/src/main/java/com/eternalcode/combat/fight/logout/LogoutController.java Co-authored-by: Michał Wojtas <80779749+CitralFlo@users.noreply.github.com> * Update eternalcombat-plugin/src/main/java/com/eternalcode/combat/fight/logout/LogoutController.java Co-authored-by: Michał Wojtas <80779749+CitralFlo@users.noreply.github.com> * - Added whitelist reasons for punishments * - Added whitelist reasons for punishments * - Fixed description in CombatSettings * - Made untag command also executeable via console - Added untagall command to untag all tagged players at once. useful in cases when you want to do something related to events. * - Better way of untagging all players. * - Needs testing - head drops #214 #214 * - Added bypass checks for combat * - Changed the way how bypass is being detected. Using function FightTagController#cannotBeTagged * - Disabling elytra when get tagged when you are moving. Currently there is a bug where you can still can fly if you are already flying when getting tagged. * Remove event declaration duplications by DynamicListener and EventManager --------- Co-authored-by: Michał Wojtas <80779749+CitralFlo@users.noreply.github.com> Co-authored-by: Rollczi <ndejlich5@gmail.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
…y checked root commands (#225) * Add better way to check restricted command - previous idea only checked root commands Took 2 minutes * Code review --------- Co-authored-by: Rollczi <ndejlich5@gmail.com>
…ions in knockback feature (#227) * Sort combat regions by priority which supports overlapping regions in knockback feature * Sort combat regions by priority which supports overlapping regions in knockback feature * Resolve DMK and jakubek review's * Correct priority
* Add Lands support. * Fix. * Fix support. * Remove useless code. Fix lands implementation. Fix a force knockback system. Fix configuration reloads for border features. Improve default border particle configuration for a better client experience (more fps) * Fix triggers indexing. Update border on tag event * Cleanup * Resolve conflicts --------- Co-authored-by: Rollczi <ndejlich5@gmail.com>
Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
… v4.23.0 (#230) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* Fix head drop Signed-off-by: vLuckyyy <vluckyyy.biznes@gmail.com> * Add minimessages coloring to head drops. --------- Signed-off-by: vLuckyyy <vluckyyy.biznes@gmail.com>
* Fix pearl cooldown Signed-off-by: vLuckyyy <vluckyyy.biznes@gmail.com> * Fix cooldown. --------- Signed-off-by: vLuckyyy <vluckyyy.biznes@gmail.com>
…15.20 (#234) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
…to v3.2.1 (#235) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
….gradle.plugin to v8.3.8 (#236) Co-authored-by: renovate[bot] <29139614+renovate[bot]@users.noreply.github.com>
* Init * Add anchor support * Add anchor to api * Add meta data contants create static methods to retrive uuid. Follow @imDMK and @coderabbitai reviews * Use coderabbit suggestion to version compatibility * Follow coderabbit review * Update eternalcombat-plugin/src/main/java/com/eternalcode/combat/crystalpvp/CrystalPvpConstants.java Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com> * Resolve review. Add documentation comment, add ignored worlds check and event.cancelled check. Fix method name to use `UniqueId` instead of `UUID` * Remove isCancelled() check -> follow coderabbit <3 * follow coderabbit - add one check for hasDamagerBlockState method declaration check * Resolve vLuckyyy review * e -> exception rename --------- Co-authored-by: coderabbitai[bot] <136622811+coderabbitai[bot]@users.noreply.github.com>
# Conflicts: # eternalcombat-plugin/src/main/java/com/eternalcode/combat/CombatPlugin.java
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/gemini summary |
Summary of ChangesThis pull request delivers a comprehensive update to the EternalCombat plugin, significantly expanding its combat features and modernizing its underlying architecture. It introduces new Crystal PvP mechanics, refines existing combat interactions like pearl usage and item drops, and enhances combat logging with more granular control. The codebase benefits from a refactored event and region management system, alongside extensive dependency updates and improved build configurations, ensuring a more robust and configurable experience for server administrators and players alike. Highlights
🧠 New Feature in Public Preview: You can now enable Memory to help Gemini Code Assist learn from your team's feedback. This makes future code reviews more consistent and personalized to your project's style. Click here to enable Memory in your admin console. Changelog
Activity
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resolves #201